How Indie South Asian Game Devs Can Tap Kobalt–Madverse Networks for Better Soundtracks
Practical roadmap for South Asian indie teams to source composers, register music, and collect global royalties via the Kobalt–Madverse partnership.
Hook: Stop losing money on your game's music — a practical path for South Asian indies
Indie game teams in South Asia routinely struggle with three things: finding the right composers, making sure music is licensed correctly for global releases, and actually collecting the royalties their soundtracks earn worldwide. The Kobalt–Madverse partnership announced in January 2026 unlocks a rare route to global publishing administration and sync reach — but only if your studio knows how to plug into it. This guide gives a step-by-step roadmap so your team can source local talent, register and protect compositions, and secure paying placements through the Kobalt–Madverse network.
Why the Kobalt–Madverse deal matters for South Asian indies in 2026
In January 2026 Kobalt announced a worldwide partnership with Madverse Music Group that brings Madverse’s South Asian independent composers into Kobalt’s publishing administration. That expansion matters for game developers because music publishers now act as the gatekeepers and collectors for mechanical, performance and sync royalties — the exact revenue streams game soundtracks need.
“Independent music publisher Kobalt has formed a worldwide partnership with Madverse Music Group… Madverse’s community of independent songwriters, composers and producers will gain access to Kobalt’s publishing administration network.” — Variety, Jan 15, 2026
Bottom line: if your studio wants global collection, sync placement, and professional publishing support without building an in-house publishing team, this partnership creates a practical bridge — provided you follow the right workflow.
How publishers, admin networks and sub-publishers help game devs (quick primer)
- Publishing administration — tracks compositions, registers them with collecting societies, and claims writers’ shares worldwide.
- Sync licensing — places music in trailers, cutscenes, ads and licensing catalogs where Kobalt’s sync teams can pitch to game publishers and media.
- Royalty collection — gathers mechanical, performance, streaming and neighboring rights royalties from hundreds of territories and funnels them back to writers and publishers.
- Sub-publishing — Madverse acts as the South Asia intake and relationship manager; Kobalt acts as the global admin and collector.
Step-by-step roadmap for indie teams to tap Kobalt–Madverse
1) Map your assets and ownership before you scale
Before you hand over any music, document what you own. Create a catalog spreadsheet with:
- Track title and internal ID
- Composer(s) and their contact details
- Recording owner (studio, label or game developer)
- Current contracts (work-for-hire, split %, exclusive licenses)
- Delivery files (stems, masters, session notes) and metadata
Why this matters: publishing administration requires clear ownership info and splits. Kobalt and Madverse will not (and should not) process ambiguous rights.
2) Choose the right composer contract model
Decide on the ownership model early — it changes how royalties are collected and split.
- Work-for-hire — developer owns composition and master. Simpler for global licensing but can be more expensive upfront.
- Shared ownership — composer retains writer share; publisher/admin collects publisher share. Good for long-term collaborations where composers want backend income.
- Exclusive publishing agreement (avoid for small teams) — gives a publisher long-term control; only sign if you fully understand term, territory and recoupment.
Include clauses for metadata delivery, stem provision, and rights to collect sync fees. Always preserve audit rights and a clear payment schedule.
3) Onboard composers into the Madverse community
Madverse is your local intake point. Encourage composers you hire to create a Madverse profile and submit music for admin via Madverse’s onboarding process. Benefits:
- Streamlined sub-publishing into Kobalt’s global admin
- Regional metadata normalization (local languages, composer name variants)
- Access to Madverse marketing and sync pitches targeted at South Asian and diaspora markets
4) Standardize metadata so Kobalt can collect everywhere
Collection systems are only as good as your metadata. For each track provide:
- ISRC (recording identifier) for every master — generated by your distributor or national agency
- ISWC (work identifier) for the composition — Kobalt will issue or register this
- UPC for releases (EPs, OSTs) if you distribute commercially
- Accurate composer splits and PRO IDs (e.g., IPRS member number for India)
- Full cue sheets with timestamps for in-game use and cutscenes
Practical tip: include metadata in both English and local language transliteration to avoid mismatches across different regional databases.
5) Implement interactive music technically for higher sync value
Adaptive and well-implemented music is more valuable for syncs and longer plays. Deliver:
- Stems and separated layers for vertical mixing
- Clean loop points and pre-rolls
- Versioned cues (short stinger, medium cue, full length)
- Implementation notes for Wwise, FMOD or your engine’s middleware
Well-documented stems increase chances of placements in trailers, platform stores and promotional use.
6) Register compositions and recordings early with collecting societies
When Madverse routes your work into Kobalt’s admin, Kobalt will register works with global collection societies — but you should also register locally to avoid gaps. In India, registering with the local collecting society (for example, IPRS) and ensuring composer PRO membership reduces delays. Madverse and Kobalt will coordinate cross-border registrations.
Note: mechanical royalties for games (digital downloads, boxed copies) and performance royalties (streaming gameplay, broadcasts, esports events) are handled differently — Kobalt’s admin consolidates them. Keep copies of registration confirmations.
7) Pitch for sync placements—what Kobalt and Madverse can do
Kobalt’s sync teams have direct contacts at publishers, ad agencies and platforms. Madverse provides regional curation. As a dev or composer, increase your chances by:
- Providing curated sync packs (30–60 second edits, stems, metadata)
- Tagging moods, instruments, BPM, and intended use (trailer, cutscene, menu)
- Offering non-exclusive sync windows or trial licences for trailers
- Submitting to Madverse’s sync pitch calls or Kobalt-curated playlists
Example: a trailer-ready 30-second edit with stems and a short cue sheet can be placed faster than a 5-minute suite that needs editing.
8) Negotiate sync and distribution terms that favor indies
When a sync request arrives, choose between an upfront buyout, flat fee, or backend royalty split. For indie teams:
- Favor a small upfront sync fee plus backend publishing splits if the partner will drive discoverability.
- Insist on territory limits and term length — avoid permanent, global buyouts unless the fee is significant.
- Use Kobalt/Madverse to handle invoicing and collection — they add professionalism and can reach TV and streaming platforms more efficiently.
9) Monitor royalty statements and audit regularly
Kobalt provides statements and splits. As creative and business leads, you must:
- Reconcile statements against your internal play logs and store dashboards.
- Check that streaming and sync income matches expected territories and platforms.
- Use audit clauses if needed — reputable admins allow audits within agreed intervals.
Sourcing South Asian composers: practical channels and briefs
Finding the right composer is as much about community fit as technical skill. Use multiple sourcing channels to build a shortlist:
- Madverse community — prioritized intake and engineering of metadata for Kobalt admin.
- Local music schools and conservatories — hire trainees for cost-effective quality.
- Indie game jams and composer meetups — great for fast prototypes and long-term collaborators.
- Online marketplaces (SoundBetter, AirGigs) — useful for discovery but contract carefully.
- Regional labels and indie producers — can provide unique sonic identities rooted in South Asian traditions.
Composer brief template (use this)
- Project overview and genre inspirations
- Moodboard (2–3 reference tracks with timestamps)
- Technical specs: sample rate, bit depth, stems, loop points
- Deliverables and milestones (mockup, 1st pass, final stems)
- Ownership model and payment schedule
- Metadata required: legal name, PRO ID, contact and bank details
Royalties explained for game music (short, actionable)
Four royalty streams matter most:
- Performance royalties — for streamed broadcasts, esports events, radio, and online video.
- Mechanical royalties — for physical/digital reproduction (less common for games but relevant for OST releases).
- Sync fees — one-time license fees for trailers, ads, or TV placements.
- Neighboring rights / Master use — paid to the recording owner when the master is used in broadcast/streaming in certain territories.
Kobalt collects many of these on the publishing side; Madverse helps ensure local data fidelity so nothing falls through the cracks.
Contracts and red flags — what to avoid in 2026
- A publisher deal that takes publisher share but offers no reporting or audit rights.
- Vague term lengths or perpetual exclusivity without substantial compensation.
- Contracts that deny composer credit — credits matter for future work and PRO registrations.
- Absence of metadata obligations — if a partner won’t accept your metadata format, walk away.
2026 trends you should leverage right now
- Growing spend on game trailers and live service music: platforms and publishers are paying more for high-quality music in trailers and seasonal events.
- Spatial and adaptive audio: Dolby Atmos and adaptive audio expectations increase sync and platform value.
- Regional sounds win global attention: authentic South Asian instrumentation and fusion music are in demand for global titles and indie showcases.
- AI-assisted composition: Useful for iterating temp tracks but beware of IP clarity — always secure human authorship for registerable works.
- Data-driven pitching: Kobalt’s analytics can surface where your tracks are performing and where to pitch for syncs.
Checklist: launch your soundtrack with Kobalt–Madverse in 30–90 days
- Choose ownership model and finalize composer contracts (days 1–7).
- Onboard composers to Madverse and collect metadata (days 7–21).
- Deliver stems, looped cues and implementation notes (days 14–30).
- Madverse routes catalog to Kobalt for global registration (days 30–60).
- Submit sync-ready packs and pursue trailer/marketing placements (days 45–90).
- Monitor statements, reconcile and iterate metadata (monthly after launch).
Real-world example (hypothetical but practical)
Studio A, a Bengaluru-based indie, hired a local composer under a shared-ownership deal. They supplied stems, cue sheets and Wwise notes. Madverse onboarded the composer and routed metadata to Kobalt. Within three months the team landed a trailer sync via a Kobalt contact for a European publisher. Kobalt collected performance pay-outs across multiple territories and credited the composer’s PRO account, while the studio received the negotiated sync fee and backend publisher share via Madverse’s admin reports.
Final tips from people who ship games
- Start metadata work early — it’s the single biggest cause of missing royalties.
- Build relationships: find a composer you can work with for multiple projects.
- Offer composers backend upside — it attracts top talent on limited budgets.
- Leverage Madverse for regional curation and Kobalt for global reach — use both strengths.
Call to action
If you’re an indie dev or composer in South Asia ready to monetize your game music in 2026, start here:
- Create that asset spreadsheet and composer brief today.
- Join the Madverse community and prepare a Kobalt-ready metadata package.
- Sign up for our Gammer.us Creator Toolkit to get a free composer contract template, cue sheet checklist, and a 30-day onboarding timeline tailored for Kobalt–Madverse workflows.
Don’t let poor metadata or fuzzy contracts cost you global income. With the right process — composer agreements, Madverse intake, and Kobalt’s admin — your soundtrack can earn worldwide and open sync doors you didn’t know existed. Download the toolkit and get your first metadata pack ready this week.
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